5/8/2023 0 Comments Maya lt 2018![]() NCloth: Iin this I will not argue, cool toolįluids: fully featured? If you refer to gaseous fluids, not bad, but they are not evolving and they lack tons of things, ask some VFX artists, with this I´m not saying they are useless, but they lack evolutoin, and they will be retired soon I think, now regarding liquids with particles, it´s a VERY old implementation of SPH in particles.Īnd that’s everything you named, there are tons of great things in Maya, but there is nothing I miss from Maya in Blender, on the contrary there is one thing I don´t miss… Autodesk and their hostage based licensing scheme. ![]() UV Editor: well… what do you miss in Blender editor? I just miss a bit better packing tool, Maya´s editor is not so different IMHO, I have UV´s in no time in Blender Xgen: great tool with a bad interface, though for big production houses where you can spend time in that kind of task, but generally slow in production, basically is an instancing system, again nothing new, but very good to create big forests ![]() Time Editor: what is what you see so new? It´s very similar to the NLA editor in Blenderīifrost: incomplete after MANY years of development, very low control over the fluid, great if you want to create an ocean… basically that´s it. ![]() Well, everything you said is completely subjective…Īrnold: it´s crap when you are not working on a feature film, it´s not a bad render engine, but it´s not good for many situations, plus it cannot bake textures so…
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